Vision
This is a set of rules that I am particularly inspired by and want to continue in the future, think of this as a Manifesto.
Open-source is crucial
People should have the right to inspect and question software, and modify it when possible. I myself take the initiative to use open-source software whenever possible. Open-source software show be accessible to the people that want it. Monetization is okay but should be sensible for the things that require it. Too long are we stuck with things we do not own through subscription services and rely on for our daily functioning, especially now that software and tech is degrading in quality because of the use of AI.
Used in Project-3 & Digital Craftsmanship.
Electronics are only used when necessary
Electronics have too big of an impact for their worth and are overused in most products. Electronics should be used sensibly, and be made "dumber" or even fully discarded if their function doesn't require more sophisticated computing, or if the function can be done fully without electronics by using clever design.
Used in Design & Sustainability.
Re-use and repair second-hand material
Older materials can still be perfectly fine for another function if used smartly or design systems exist to account for these materials. Don't buy unnecessary electronics or products and re-use or repair older models and products that still work perfectly fine for the intended function, even if it isn't the newest or best thing anymore.
Used in personal projects and day-to-day life by buying second-hand and repairing.
Materials are local
Materials and the materials that I want to work with should be, for the most part or all if possible, sourced locally or produced locally. Part of the problem of sustainability is that materials are extracted or produced in unregulated areas or optimized for cheapness rather than quality. Local materials are seen as unavailable or too expensive, but in reality requires more initiative, consideration, and relearning of old skills and practices.
Used in Design for Post-Growth Living.
Impurity is uniqueness
Taken from the principles of permaculture, diverse materials should be appreciated and integrated in the design process. People focus for too long on making perfect tolerances, perfect materials that all behave the same and have the same purpose. The truth is that in most cases this perfection is not necessary and wastes a lot, and people are unique and have different needs that don't fit in the same mold or product. This should be valued and appreciated.
Used in Design & Sustainability.
Design services sustainability
Design is usually seen as a big contributor to the rising waste and emissions problem since we make the products that have the most material impact. Design can do the opposite as well. Design should make sure to at the very least take sustainability into account, and at the very best service it through thoughtful design and material use and choice. This fits my personal practices currently but also something I would like to continue practicing and realizing in the future.
Used in Design & Sustainability & Design for Post-Growth Living.
Nature is a co-creator and co-inhabitant
Particularly inspired by the regeneration module of Design & Sustainability, it is noticeable how human spaces are sterile and devoid of nature. Humans have gotten obsessed with the idea of separating man and nature, whilst the borders really should be way more mixed. We have taken the place of nature and claimed it as our own, exploited its resources and tried to make our own ideas imposed on it. This should be reversed, we should allow nature back into our lives and spaces and make sure our designs fit both humans and more-than-humans alike, and allow nature to design with us.
Used in Design & Sustainability.
Areas of Interest
- Local Materials
- Open-Source
- Re-skilling
- Modular Designing
- Product Lifecycles
- Designing for Reuse
- Regeneration
- Co-creation
Read further -> Future, or view Professional Identity.